Hemorrhage (Passive)
Darius\' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. Darius enrages and gains massive Attack Damage when his target reaches max stacks.
Darius\' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. Darius enrages and gains massive Attack Damage when his target reaches max stacks.
Cooldown: 9/8/7/6/5
Cost: 25/30/35/40/45
Range: 1
Darius hefts his axe then swings it around, dealing physical damage with the edge and damage with the handle. Enemies hit with the handle do not take a Hemorrhage stack.Darius restores 15% missing Health per enemy champion and large jungle monster hit with the edge, up to a max of 45%.d
Cooldown: 5
Cost: 40
Range: 300
Darius\' next Attack deals physical damage and Slows by 90% for 1 second.This Ability refunds its Mana cost and reduces its Cooldown by 50% if it kills the target.This Ability triggers spell effects upon dealing damage.d
Cooldown: 24/21.5/19/16.5/14
Cost: 70/60/50/40/30
Range: 535
Passive: Darius gains 20/25/30/35/40% Armor Penetration.Active: Darius hooks with his axe, Pulling, and Knocking Up and Slowing by 40% for 1 second.d
Cooldown: 120/100/80
Cost: 100/100/0
Range: 460
Darius leaps to an enemy and strikes a lethal blow, dealing true damage. For each Hemorrhage on the target, this Ability deals an additional {{ rdamagepercentperhemostack* 100 }}% damage, up to a max of damage.If this kills the target, Darius may Recast this Ability once within n seconds. At rank 3, this Ability has no Mana cost and kills refresh the Cooldown completely.d