Rising Spell Force (Passive)
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
Cooldown: 5.5/5.25/5/4.75/4.5
Cost: 28/31/34/37/40
Range: 1150
Ezreal fires a bolt of energy, dealing physical damage to the first enemy hit and reducing his Ability Cooldowns by d seconds.d
Cooldown: 8
Cost: 50
Range: 1150
Ezreal fires a magical orb that sticks to the first champion, structure, or epic jungle monster hit for t seconds. If Ezreal hits that target with an Attack or Ability, it detonates, dealing magic damage. Detonating with an Ability refunds the Mana cost of that Ability plus n Mana.d
Cooldown: 26/23/20/17/14
Cost: 70
Range: 475
Ezreal teleports then fires a bolt at the nearest enemy, dealing magic damage. The bolt prioritizes enemies affected by Essence Flux.d
Cooldown: 120/105/90
Cost: 100
Range: Global
Ezreal fires a massive energy arc that deals magic damage. The arc deals {{ damagereductionwaveclear.0* 100 }}% damage to minions and non-epic jungle monsters.d