Hextech Affinity (Passive)
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldown: 1
Cost: No Cost
Range: 350
Heimerdinger constructs a Turret that attacks nearby enemies. Heimerdinger can have s turrets active at once. Turrets slowly build up charge. At max charge, they fire a stronger attack.If Heimerdinger gets too far away, his Turrets will deactivate after 8 seconds.This Ability has s charges.d
Cooldown: 11/10/9/8/7
Cost: 50/60/70/80/90
Range: 1325
Heimerdinger unleashes a barrage of s rockets that deal magic damage to the first enemy hit. Additional rocket hits deal reduced damage.Max Damage: magic damage.Nearby Turrets gain 20% charge per rocket that hits a champion.d
Cooldown: 11
Cost: 85
Range: 970
Heimerdinger hurls a grenade that deals magic damage in an area and Slows by {{ slowpercent.0* 100 }}% for n seconds. Enemies in the center are also Stunned for n seconds.Hitting a champion fully charges nearby Turrets.d
Cooldown: 100/85/70
Cost: 100
Range: 1
Heimerdinger upgrades his next non-ultimate Ability.H -28Q Apex Turret: Place an upgraded Turret for 8 seconds that doesn\'t count towards Heimerdinger\'s max turrets, deals magic damage per shot and m magic damage per charged shot. Its attacks deal damage in an area, Slow by 25% for 2 seconds, and it is immune to crowd control.Hextech Rocket Swarm: Fires 4 waves of rockets that each deal magic damage. Champions and jungle monsters hit by additional rockets take reduced damage, and minions take increased damage. Max Damage: magic damage. CH -3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing magic damage. The Stun and Slow areas are larger.Recast: Cancel this Ability.d