Heimerdinger
the Revered Inventor
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Pick Rate
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Ban Rate
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Win Rate
Hextech Affinity (Passive)

Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.

H-28 G Evolution Turret (Q)

Cooldown: 1

Cost: No Cost

Range: 350

Heimerdinger constructs a Turret that attacks nearby enemies. Heimerdinger can have s turrets active at once. Turrets slowly build up charge. At max charge, they fire a stronger attack.If Heimerdinger gets too far away, his Turrets will deactivate after 8 seconds.This Ability has s charges.d

Hextech Micro-Rockets (W)

Cooldown: 11/10/9/8/7

Cost: 50/60/70/80/90

Range: 1325

Heimerdinger unleashes a barrage of s rockets that deal magic damage to the first enemy hit. Additional rocket hits deal reduced damage.Max Damage: magic damage.Nearby Turrets gain 20% charge per rocket that hits a champion.d

CH-2 Electron Storm Grenade (E)

Cooldown: 11

Cost: 85

Range: 970

Heimerdinger hurls a grenade that deals magic damage in an area and Slows by {{ slowpercent.0* 100 }}% for n seconds. Enemies in the center are also Stunned for n seconds.Hitting a champion fully charges nearby Turrets.d

UPGRADE!!! (R)

Cooldown: 100/85/70

Cost: 100

Range: 1

Heimerdinger upgrades his next non-ultimate Ability.H -28Q Apex Turret: Place an upgraded Turret for 8 seconds that doesn\'t count towards Heimerdinger\'s max turrets, deals magic damage per shot and m magic damage per charged shot. Its attacks deal damage in an area, Slow by 25% for 2 seconds, and it is immune to crowd control.Hextech Rocket Swarm: Fires 4 waves of rockets that each deal magic damage. Champions and jungle monsters hit by additional rockets take reduced damage, and minions take increased damage. Max Damage: magic damage. CH -3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing magic damage. The Stun and Slow areas are larger.Recast: Cancel this Ability.d