Kindred
The Eternal Hunters
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Pick Rate
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Ban Rate
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Win Rate
Mark of the Kindred (Passive)

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred\'s basic abilities. Every 4 hunts completed also increases Kindred\'s basic attack range.

Dance of Arrows (Q)

Cooldown: 9

Cost: 35

Range: 340

Kindred vaults, firing an arrow at up to 3 enemies, dealing physical damage and gaining d Attack Speed for 4 seconds.While inside of Wolf\'s Frenzy, this Ability\'s Cooldown is reduced to 4/3.5/3/2.5/2 seconds.d

Wolf\'s Frenzy (W)

Cooldown: 18/17/16/15/14

Cost: 40

Range: 560

Passive: Kindred gains stacks as they move and attack. At 100 stacks, Kindred\'s next Attack restores up to l Health based on their missing Health.Active: Kindred claims a territory, ordering Wolf to bite at the last enemy Lamb Attacked. Wolf\'s bites deal plus current Health magic damage.d

Mounting Dread (E)

Cooldown: 14/12.5/11/9.5/8

Cost: No Cost

Range: 500

Kindred weakens an enemy, Slowing them by w% for n second.Kindred\'s third Attack against the target within n seconds of each other directs Wolf to pounce on the enemy, dealing plus missing Health physical damage.Wolf\'s pounce critically strikes for plus missing Health physical damage instead if they are below d Health.d

Lamb\'s Respite (R)

Cooldown: 180/150/120

Cost: 100

Range: 500

Kindred blesses the ground for 4 seconds, allowing no unit, ally, enemy, or neutral to die while inside. Upon reaching 10% Health, units can\'t be damaged or healed while still inside the zone.When the blessing ends, all units inside heal for 225/300/375 Health.d