Leverage (Passive)
Renata\'s Attacks deal bonus damage and mark enemies. Renata\'s allies can damage marked enemies to deal bonus damage.
Renata\'s Attacks deal bonus damage and mark enemies. Renata\'s allies can damage marked enemies to deal bonus damage.
Cooldown: 16
Cost: 80
Range: 900
Renata sends out a missile from her arm, Rooting the first enemy hit for n second and dealing magic damage.Recast: Renata Pulls the enemy in a direction, dealing magic damage to enemies they are thrown into and Stunning for n seconds if the thrown enemy is a champion.d
Cooldown: 28/27/26/25/24
Cost: 80
Range: 800
Renata infuses an ally champion, granting c Attack Speed and c Move Speed towards enemies, increasing to c Attack Speed and c Move Speed over n seconds. Takedowns refresh the duration of the buff.If the ally would die, they instead return to full Health, which then decays over 3 seconds.If they get a Takedown while decaying, they will be set to t% max Health and stop decaying.The Champion\'s death can be delayed by healing or similar effects while in the decaying state, but cannot be prevented unless the Champion gets a Takedown. Champions can only delay their death once.d
Cooldown: 14/13/12/11/10
Cost: 70/80/90/100/110
Range: 800
Renata sends out a pair of chemtech missiles, dealing magic damage and Slowing surrounding enemies and enemies hit by 30% for n seconds. Allies hit gain c Shield for n seconds.d
Cooldown: 150/130/110
Cost: 100
Range: 2000
Renata sends out a wave of chemicals, Berserking enemies for n seconds, causing them to Attack the nearest unit, prioritizing their allies.While Berserk, enemies gain {{ bonusattackspeed* 100 }}% Attack Speed.d