Xerath
the Magus Ascendant
???
Pick Rate
???
Ban Rate
???
Win Rate
Mana Surge (Passive)

Xerath\'s basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.

Arcanopulse (Q)

Cooldown: 9/8/7/6/5

Cost: 80/90/100/110/120

Range: 750

Begin Charging: Xerath begins charging an arcane beam, Slowing himself gradually up to 50%. Release: Xerath fires the beam, dealing magic damage. The range increases with time charged.d

Eye of Destruction (W)

Cooldown: 14/13/12/11/10

Cost: 80/90/100/110/120

Range: 1000

Xerath calls down a blast of arcane energy, dealing magic damage and Slowing them by {{ slowamount* 100 }}% for n seconds. Enemies in the center take magic damage instead and are Slowed by {{ sweetspotslowamount* 100 }}%, decaying over n seconds.d

Shocking Orb (E)

Cooldown: 13/12.5/12/11.5/11

Cost: 60/65/70/75/80

Range: 1050

Xerath fires an orb of raw magic, Stunning the first enemy hit for up to n seconds based on distance travelled, and dealing magic damage. d

Rite of the Arcane (R)

Cooldown: 130/115/100

Cost: 100

Range: 5000

Xerath ascends to his true form and channels for 10 seconds. During this time he may Recast up to 4/5/6 times.Recast: Xerath launches a magical artillery, dealing magic damage. For each champion hit, the artillery deals an additional c magic damage.d