Way of the Wanderer (Passive)
Yasuo\'s Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
Yasuo\'s Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
Cooldown: 4
Cost: No Cost
Range: 475
Yasuo thrusts, dealing physical damage. If he hits, he gains a stack for n seconds. While he has 2 stacks, his next use of this Ability fires a whirlwind from range, dealing the same damage and Knocking Up for y second.If used while dashing, this Ability strikes in a circle rather than a stab.d
Cooldown: 25/23/21/19/17
Cost: No Cost
Range: 400
Yasuo creates a drifting wall of wind that blocks all enemy projectiles for 4 seconds.d
Cooldown: 0.5/0.4/0.3/0.2/0.1
Cost: No Cost
Range: 475
Yasuo dashes through a target, dealing magic damage. Each use of this Ability grants k bonus damage to subsequent uses for n seconds, stacking up to s times.This Ability has a 10/9/8/7/6 second per-target Cooldown.d
Cooldown: 70/50/30
Cost: No Cost
Range: 1400
Yasuo teleports to an Airborne enemy champion, dealing physical damage and holding all nearby Airborne enemies up for an additional n second. Yasuo also gains maximum Flow, but loses all Steel Tempest stacks.Afterwards, Yasuo\'s critical strikes ignore n% bonus Armor for n seconds.d