Zac
the Secret Weapon
???
Pick Rate
???
Ban Rate
???
Win Rate
Cell Division (Passive)

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac\'s maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

Stretching Strikes (Q)

Cooldown: 14/12.5/11/9.5/8

Cost: No Cost

Range: 800

Zac stretches his arm out, attaching it to the first enemy hit to deal magic damage and briefly Slow them. Zac\'s next Attack gains increased range and applies the same damage and Slow. If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take magic damage and are briefly Slowed.d

Unstable Matter (W)

Cooldown: 5

Cost: No Cost

Range: 350

Zac\'s body erupts, dealing + max Health magic damage to nearby enemies.Absorbing Goo reduces this Ability\'s Cooldown by 1 second.d

Elastic Slingshot (E)

Cooldown: 22/19/16/13/10

Cost: No Cost

Range: 300

Begin Charging: Zac pulls himself taut, charging up a dash over 0.9/1/1.1/1.2/1.3 seconds.Release: Zac launches himself and Knocks Up enemies where he lands for up to n second (based on charge time), dealing them magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit.d

Let\'s Bounce! (R)

Cooldown: 120/105/90

Cost: No Cost

Range: 300

Zac bounces s times. The first bounce to hit each enemy Knocks them back and deals magic damage. Subsequent bounces deal magic damage and Slow by {{ slowamount* 100 }}% for n second.Zac gains up to {{ endingms* 100 }}% Move Speed over time and can cast Unstable Matter while bouncing.d